Reviewed · Written by Snap Hub. Rules and event formats can change.
An ability you queue after its card has resolved on an earlier turn, normally once per game. Its place in your action order matters.
Activate explained ↗A family of decks with a shared plan or core cards, such as Destroy, Discard, Move or Bounce. An archetype is not one fixed list.
A deck plan that returns cards from play to hand so they can be played again, often to repeat effects or build Power.
The progression track advanced by upgrading cards. CL is separate from Ranked progress.
Average net cubes per game. Losing several small games and winning a large one can produce a positive cube rate even with a lower win rate.
The spread of Energy costs in a deck. Playing on curve means making good use of the Energy available on successive turns.
Remove a card from play through a destroy effect. This is different from discarding it from hand, returning it to hand or transforming it.
Remove a card from hand through a discard effect. Cards can care about being discarded, or about which cards were discarded earlier.
Take a card from your deck into your hand. Adding or creating a card in hand is a different action; follow the wording of the effect.
A permanent increase to a card’s Power. Ongoing Power adjustments do not count; setting Power to a higher value does.
May 2026 keyword updates ↗Community shorthand for one of the board’s locations.
The decks and strategies common in a player population at a given time. A popular deck is not guaranteed to be the best choice for your collection or opponents.
Move changes a card’s location. Moveable identifies a card you may move while planning plays, subject to the limits written on the card or effect.
May 2026 keyword updates ↗An ability that resolves when a card reveals, subject to effects that prevent or repeat it. It is not a continuous bonus.
A continuing ability while its conditions apply. Not every repeated or conditional ability is Ongoing; look for the actual keyword.
Over-the-air updates adjust game balance outside a full client patch. Use the current card text and official balance notes when comparing older guides.
Revealing first in a turn. Check the highlighted name to see who has it before planning effects that depend on reveal order.
Official reveal-order guide ↗A strategy that gains extra Energy earlier than normal to play expensive cards sooner.
Leave a game at the displayed retreat cost instead of risking the next stakes increase. Retreat Later can result in a tie if the opponent also retreats.
Official retreat guide ↗A snap raises the stakes. Resnap is the community term for snapping back after your opponent has already snapped.
Official snapping guide ↗A card chosen to counter a particular threat or strategy. Its value depends on the opponents and situations you actually face.
The immediate pressure or board advantage a play creates, often contrasted with saving resources for a bigger later turn.
A token card is a community term for a card created by another effect, such as a Rock. Collector’s Tokens are a separate shop currency.
A variant is alternate card artwork. A split adds cosmetic presentation options after an Infinity upgrade. Neither changes the card’s gameplay stats.
The combination of cards, Power or board states your deck relies on to win. Ask whether it is still possible before accepting a snap.
A deck that spreads many low-Cost cards across the board and boosts them together.