Reviewed · Written by Snap Hub. Rules and event formats can change.
In a standard game, aim to finish ahead at two of the three locations. If each player wins one and the third is tied, total Power breaks the tie. Equal totals leave the game tied. A huge lead in one lane does not beat two lost lanes.
Official win conditions ↗Standard SNAP uses a 12-card deck and normally lasts six turns. Both players plan their plays before cards reveal. Spend Energy to play cards, usually starting with one Energy and gaining one more maximum Energy each turn. Locations reveal over the first three turns, and each side normally has room for four cards at a location. Card and location effects can change these rules.
Official game introduction ↗Priority is the community name for revealing first. The player winning more locations has it. If locations are even, the player with more total Power has it, and if that is tied too it is decided at random, which is why the first turn is a coin flip. The highlighted player name shows who has it before you commit a play. Your own cards reveal in the order you played them. An effect that removes an enemy card may work differently before and after that card reveals.
Official reveal-order guide ↗A snap raises the stakes. Each player can snap once, and reaching the final showdown doubles the stakes again. In a normal game, a showdown is worth 2 cubes with no snaps, 4 with one snap and 8 with both. Read the cube display for the current stake and the next increase.
Official snapping guide ↗Retreat Now leaves immediately at the displayed retreat cost. Retreat Later waits to see whether the opponent also leaves; if both retreat, the game is a tie. Leaving before another stakes increase can save cubes. Winning more games is not automatically climbing faster: the size of your wins and losses matters too.
Official retreat guide ↗On Reveal happens when a card reveals. Ongoing describes a continuing effect. Activate is queued by you on a later turn after the card has resolved, normally once per game. Conditions and timing still matter: check the current card and location pages when an interaction surprises you.
Activate explained ↗Start with a way to win two locations and enough affordable cards to use your early turns. Ask what each card contributes: Power, a combo, disruption or flexibility. Use the deck builder to check your Energy curve, then adjust after playing. A deck code shares a list; it does not grant cards you do not own.