183 results · Page 3 of 6

common
1-Cost cards here have +2 Power.

uncommon
After you play a card here, shuffle 3 rocks into your deck.

common
No cards are revealed this turn.

uncommon
There is a turn 7 this game.

uncommon
After turn 3, ruin a random location.

rare
After you play a card here, return it to your hand.

uncommon
After you play a card here, add a copy to the opponent's hand.

uncommon
End of Turn: Give each highest-Cost card here +2 Power.

rare
Add a member of the Guardians crew to your hand.

uncommon
At the start of turn 6, swap hands.

common
On turns 3, 4, and 5, no cards can be added here.

common
On turn 4, transform into one of the other locations.

common
Whoever has more cards here gets +100 Power.

common
Add a 10-Power Monster here for each player.

common
The card(s) with the highest Power here get +3 Power.

rare
You can't play your first card here each turn.

common
End of Turn: Give front-row cards here +1 Power.

common
When you play a card here, add a Sentinel to your hand.

rare
Players can't retreat after turn 5.

common
End of Turn: Give cards here +1 Power.

common
After turn 3, destroy all cards here.

common
Cards here have -2 Power.

uncommon
Cards here have -3 Power.

common
On turn 6, cards are Moveable to here.

common
Cards here have +5 Power.

rare
After you play a card here, add a Djinn to your hand.

uncommon
Draw a card.

rare
Draw 2 cards.

common
Ongoing effects here apply an additional time.

uncommon
After you play a card here, add a Sentinel to your hand.

uncommon
After turn 3, all cards here switch sides.

rare
The next card you play here pulls a card to the enemy side from their hand.

uncommon
Created cards here have +2 Power.

uncommon
+2 Energy this turn, but you can only play 1 card.

common
This turn, all cards must be played here.

common
Cards with 10 or more Power can't be played here.