
Series 4
1Energy
3Power
Start of Turn (after drawing): +2 Power if your hand is full.
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Historical articles that mention Mad Thinker, including balance changes, fixes, or discussion. A mention is not necessarily a change. Indexed 2026-10-07; coverage is incomplete.
Recorded from successful imports after the initial baseline. Dates show detection time, not the game’s patch time.
No changes recorded since the baseline import.
Other references mentioning draw. Shared wording is a discovery aid, not a recommendation to combine these effects.
Artwork and artist credits from Marvel Snap Zone, checked hourly with the card library. Release status follows the source; released does not mean currently available in the shop.
0 released variants
No released variants listed for this card.
From SNAP.FAN’s card history, refreshed daily when viewed. These are the source’s historical rows, which may include beta or temporary event versions. Missing dates stay unknown; coverage is not guaranteed complete. Current stats above come from the separate reference feed.
| Source date | Cost | Power | Historical effect |
|---|---|---|---|
| 2026-09-10 | 1 | 3 | Now: Start of Turn (after drawing) : +2 Power if your hand is full. Was: At the start of each turn (after drawing) , +2 Power if your hand is full. |
| 2026-08-14 | 1 | 3 | At the start of each turn (after drawing) , +2 Power if your hand is full. |
| 2025-08-30 | 1 | 2 | At the start of each turn (after drawing) , +2 Power if your hand is full. |
| Released 2025-07-24 | 1 | 1 | At the start of each turn (after drawing) , +2 Power if your hand is full. |
| 2025-06-03 | 1 | 1 | Now: At the start of each turn (after drawing) , +2 Power if your hand is full. Was: ! At the start of each turn, gain +2 Power if your hand is full. (after you draw) |
| 2025-04-29 | 1 | 1 | ! At the start of each turn, gain +2 Power if your hand is full. (after you draw) |