
Carnage
Destruction enabler
On Reveal: Destroy your other cards here. +2 Power for each destroyed.
Editorial guide · Reviewed September 22, 2026 · Illustrative core roles, not a complete deck or current tier ranking.

Destruction enabler
On Reveal: Destroy your other cards here. +2 Power for each destroyed.

Destruction enabler
On Reveal: Destroy your other cards here.

Reusable destruction target
When Discarded or Destroyed: Regenerate this with +2 Power at a random location.

Destruction payoff
Costs 1 less for each card destroyed this game.
Set up targets in a lane you can destroy. Keep an extra slot open for the enabler; a full lane cannot accept another card.
Sequence targets before enablers and check every location before committing. Decide which two lanes your eventual power can reach.
Count the power you can actually place in two lanes, including your remaining slots and Energy. A huge single lane does not win the match alone.
Start with the destruction targets and enablers you own. Carnage and Deathlok can fill the enabler role, but their stats and resulting boards differ.
Without a premium payoff, use a simpler finishing plan. Replacing Death with a big card does not reproduce her cost reduction; rebuild the Energy curve around the replacement.
Build around the cards you own. Check live effects, then compare public decks before committing resources.
Current card text and artwork: Marvel Snap Zone. Strategy paragraphs are Snap Hub editorial guidance. Balance changes can alter these roles; consult each card’s reference and patch history.